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Problem on HTC HD2 due to OpenGL Thread

Aug 2, 2010 at 6:27 PM

Hi Tom,

First of all, Silvermoon is great. I'm running my project on Silver moon for HTC HD2 and HD Mini devices. It's run perfect with some thing I have fixed.

On HD2 and HD Mini, when we call glGenTexture on separated thread (such as when we create thread to cache fonts), it always return 0. I think this is because the OpenGL context is attach to the main thread so, the seprated thread call GL as no context available.

I tried to work around this but not success yet. So, I move to the main thread with expense of slow and not so smooth running.

Could you please suggest how to fix this?

Best Regards,


Aug 24, 2010 at 8:38 PM

Hi Tom,

Just realize that this issue was fixed. (Build 50736 or some version before that)

Thanks for fix this.